Name: Vishal Kasliwal
Country: United States
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So here's an idea that'd actually impact gameplay.
When players start the game, they'd start as merchants and be able to purchase a smaller variety of ships (primarily Super Cargos with bigger engines). They are under Federation authority and are not allowed to build planets (because that's dominating them which the Feds frown upon). They cannot be attacked without bounty either. Players make more trading in Federation space, allowing players to build a decent score (rank 20-40 overall). Warlords cannot trade in Federation space (they'd get hit by the Fed Battlecruiser). When a player wants to, they can declare themselves Warlords by building a planet outside Federation space (which would have to consist of more than just a hundred sectors). At this point, they are bounty free and can attack each other as long as they leave Merchants alone. Attacking a Merchant would result in a huge bounty. Warlords can petition to reneter the Federation but they'd have to sacrifice all their planets and pay some tax (a sizeable sum actually). The 0.30 bounty system could be added on top by having two factions of independent Warlords (good and bad). So Warlords could be either good, bad or neutral based on what they trade or whom they attack. The purpose of this modification would be to let people build some cash without worrying about being attacked by each other.
Entry Edited 1 time - Edited on Jun 20, 2005 - 7:18 pm