Name: Vishal Kasliwal
Country: United States
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I don't like the way Power is set up right now as a tech level. It doesn't make sense that you'd collect more Energy than you spend Real Spacing. IMO from a realistic standpoint, it'd be better to be able to either buy Energy at ports or collect it while the ship is lying in a sector. Ships with a higher Power level would accumulate Energy faster and be able to hold more Energy. That way there'd be some bonus for the poor newcomers who sleep in their capital ships!!!
For that matter I don't like how you can have an Organics port in the middle of nowhere.
So here's how it'd make more sense (to me anyway). The Feds set up Upgrades at regular intervals through the Galaxy in Fed sectors. That way newbs don't get stuck out in the middle of nowhere. Upgrades can also generate in random sectors that are not in Fed space. The same applies for Devices and Spacedocks. So instead of the Feds controlling the first 100 sectors (or whatever), they'd control sectors at regular, predictable, easy to get to intervals so that players can't hog Upgrades ports (which is what happens now and sucks for people starting the game, especially when the Universe is small).
Ore and goods ports can spring up at random, corrosponding to miners mining asteriods for Ore in space or industrialists producing Goods in zero-g factories. Energy ports should be called Fuel ports and should only spring up in systems with stars corrosponding to Hydrogen collected from those stars. Organics should not have a port, but should only be produceable on planets.
The only major change in gameplay that this would prompt is that players would have the option of producing either cash on planets or Organics and trading that for cash based on the prices that they find at ports.